Today they’re building robots for friendly competition

Today they’re building robots for friendly competition.

Tomorrow they’ll be your competitor’s smartest innovators. (Unless you get to them FIRST.)

Tomorrow they’ll be your competitor’s smartest innovators.
(Unless you get to them FIRST.)

The energy of the FIRST® Robotics Competition
Grades 9-12

The excitement of FIRST® Tech Challenge
Grades 7-12

The spirit of FIRST® LEGO® League
Grades 4-8

The enthusiasm of Junior FIRST® LEGO® League
Grades K-3

Our Youth The Future Depends on Them

Our Youth
The Future Depends on Them

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Sport for the Mind

The Annual FIRST Championship is the culmination of the season's FIRST programs, bringing together all ages for the ultimate Sport for the Mind™. Our high-tech spectator events combine the excitement of sport with science and technology. Custom-Built Robots were put to the test and the results of weeks of intense preparation culminated in thrilling matches. The three-day event, April 24-27, came down to a heart-pounding conclusion in front of a roaring crowd of 25,000.  glyph

Making it Loud

In all, more than 10,000 students, ages 6 to 18, participated in the Championship events. At the Opening Ceremonies, accomplished inventor and FIRST founder Dean Kamen recognized pop superstar will.i.am for his volunteer work with the not-for-profit. “I’m proud to help FIRST inspire young people to pursue science and technology careers,” will.i.am said. glyph

Change the Future

Over two decades, what FIRST has accomplished is nothing short of awe-inspiring, experiencing meteoric growth, attracting hundreds of thousands of youth worldwide (along with tens of thousands of adult Volunteers and thousands of Sponsors) who have discovered that they can be anything they want to be and whose life paths have been forever changed. View our interactive Annual Report and learn the full FIRST story and its phenomenal growth path.  glyph

Progression of Programs

FIRST learning never stops building upon itself, starting at age 6 and continuing through middle and high-school levels up to age 18. Young people can participate at any level. Participants master skills and concepts to aid in learning science and technology through innovative projects and robotics competitions, while gaining valuable employment and life skills. glyph